Morin

Character Name: Morin

Writer: Yvonne

Email: dprono@planet.eon.net

Writers Age: Old enough

Character Age: She's Fey.

Nature: Fey -- Glastig

Appearance: Fairly short and fairly thin, Morin has long black hair and glimmering, otherworldly black eyes which set off the strange paleness of her face. She is not pale like a vampire's deathly white, nor is she the non-colour of a pasty human; her skin holds more of the moon's silvery whiteness than anything. Her fingers and long and refined, and her limbs are graceful and hide the preternatural strength she posesses with ease. The best way to describe her would be ethereal and otherworldly. Morin can usually be found in a variety of clothing styles, anything from Gothic elegance to a more modern jeans, sweater, and boots affair. She loves skin, though, so expect to see some. For those 'special occasions' she packs an antique silver gun, but although it's there, it's next to impossible to spot. Not only can a good glamourie hide a bad hair day but it does wonders for those pesky 'concealed weapons' laws. In her other form she is a black-patched white goat, who's hair has the same otherworldly sheen to it as her skin does.

Personality: Morin is quite ruthless, and will stop at nothing to acheive her ends. She has a disregard for human life, whether it be fully human, vampire, or lycantherop that can be a little unsettling to others, as she views them *all* as mortals and as such only brief flickers on the world's overpopulated surface. A touch selfish and a touch self-centered, Morin is concerned firstly and foremost with her own amusement and comfort.

Abilities: Her glamourie is moderatly strong, and she is able to cloud the minds of others and twist their emotions or perceptions to what pleases her. Master vampires, alphas and witches with strong sheilding or powers of their own are harder to manipulate, but not completely invulnerable to her magics. She is also one of the Fey who can do a great many tasks in one night, if it pleases her, and her kind have been known to have the same prophetic sense of doom that Banshee has, and will use it with the same wailing result. She can also change into a goat, or assume a goat's lower portions, if it pleases her. From her stint as the Green Woman the glastig has developed a frighteningly fast draw, so don't sneak up on her unnannounced when she's carrying a gun!

Weaknesses: She shares all Fey's aversion to cold iron, which will not only kill her magic and glamourie, but leave welts or burn marks across her skin if it touches her, which take *much* longer to heal than usual. She is a water sprite as well, and as such has an aversion to flame. She also has a weakness for children and the elderly and will go out of her way to protect them or keep them safe.

History: For many, many centuries Morin wandered through Scotland and England, helping a farmer or shepherd here, devouring an innocent there. She was fond of playing tricks on the unwary who's results could vary from extream good fortune to being killed and eaten. A caprious Fey, and not one to cross. Sometimes the Fey Courts would cast their disapproving eyes her way but she never paid them any heed, prefering to go her own way and do her own thing.

At some point she met Keir, and the two became fast friends even though they sometimes would not see each other for centuries at a time. They delighted in tormenting mortals, sometimes having Morin upon Keir's back while he was in horse shape, playing the part of the frightened young maid on the wild black stallion and enchanting the hearts of many young men as they galloped wildly by, never to be seen again. Sometimes they would drown helpless victmes, other times reward them with piles of gold, some Fey and some real.

As the Iron Age came upon them they retreated farther and farther into Faerie, wary of the new weaponry and metals that cut through their enchantments like a sharp knife through spiderweb. Morin was restless, however, in her unchanging homeland, but when she finally stepped back through the Veil she discovered that the Industrial Revolution was well under way. Enchanted by the machines and technology, she rapidly became swept up in the quickly-changing new world, delighting in the fast pace it sped along at and the dangers and challenges it presented her with. She soon persuaded Keir to join her in the mortal world and together they resumed their explorations and trickery although they were much more cautious than they were before.

It wasn't long until the New World, or the Americas, caught Morin's ever-flighty attention with it's depictions of savages and heroic cowboys. She was immediatly enchanted by the idea of a 'Wild West' and soon persuaded Keir to accompany her across the ocean. It was there that she made a name for herself in American myth, becoming the Green Woman, the strange woman who had the fastest draw in the West, who rode a black stallion who ran like the wind, and dressed entirely in shades of green. Sometimes she was accompanied by a young man with curly black hair and a brooding demenor who was rumored to be her lover, her brother, a murderer that she whisked out of jail, or that she had saved his life in some heroic manor and now he had pledged his alleigance to her, like a Knight from the distant past. It was during this time as well that the Vampiric Councils caught her attention, and the idea of a mortal (for she still viewed vampires as mortals, only dead) having so much power. She kept an eye out for them and sometimes would act as an ally to one if he or she impressed her enough. But her attention span was brief, so she usually gave up on them as 'boring' after a decade or two.


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